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[抢鲜爆料] 抢鲜,GDC2010 ATI宣布开放的3D立体眼镜标准
More interesting news coming from GDC 2010 in San Francisco, this time from ATI announcing their Open Stereo 3D Initiative in trying to work with more partners to ensure support for multiple different stereoscopic 3D solutions. The idea of the open initiative is to offer consumers additional choices when selecting an S3D solution, more innovations and of course help in lowering the costs for the hardware and software making it easier for wider adoption. ATI (AMD) and its partners will supposedly soon announce a lineup of 3D products, including a 3D-enabled ATI Eyefinity technology (to counter Nvidia’s 3D Vision Surround), 120Hz 3D-ready displays and notebooks, active shutter glasses and passive polarized ones (have you heard of passive shutter glasses!?), S3D support for DirectX 9, 10 and 11, Quad Buffered OpenGL, Blu-ray 3D support. As you can see from the presentation slide above the 3D-gaming middleware partners are DDD and iZ3D, and for Blu-ray 3D support ArcSoft and CyberLink. ATI is also going to try to work on establishing standards that will help in having compatibility and much wider choices when building your computer and stereo 3D setup if they are adopted by others. The only thing that still remains to be seen is how soon we are going to see actual products on the market as ATI has been talking about S3D support for quite some time, but still no dates when to expect it are available… although we have multiple hints about summer availability.
更有趣的新闻来自环球数码创意2010年在旧金山的到来,这个时候宣布的ATI在试图与更多合作伙伴的工作,确保为多个不同的立体3D解决方案支持他们公开立体三维倡议。该公开倡议的想法是为消费者提供更多的选择,在选择S3D解决方案,更多的创新,当然有助于降低硬件和更容易广泛采用使软件的费用。 ATI公司(AMD)和其合作伙伴将很快公布据称三维产品,包括三维阵容功能的ATI Eyefinity技术(对抗Nvidia的三维视觉环绕),120Hz三维显示器和笔记本电脑的准备,积极快门偏振眼镜和被动的(你被动快门眼镜听说!?),S3D支持DirectX 9,第10和11日,四缓冲OpenGL的,蓝光3D支持的支持。正如你可以看到上面的3D游戏中间件合作伙伴演示文稿的幻灯片是国内直拨和iZ3D,以及蓝光3D支持虹和威力。 ATI的公司也正试图建立工作标准,将有助于具有兼容性和更广泛的选择,当您的计算机和建设立体声3D设置,如果他们都被别人通过。唯一仍有待看到的是多久,我们将看到的,因为ATI已经谈了一段时间S3D支持,但是仍然没有日期,预计到这一点,可...尽管我们有多个市场的实际产品暗示市场对夏季供应。
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